UE5-MCP
by VedantRGosavi
UE5-MCP integrates AI-driven automation into Blender and Unreal Engine 5 workflows. It provides an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.
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What is UE5-MCP?
UE5-MCP (Model Control Protocol) is a project designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows, building upon BlenderMCP to provide a comprehensive pipeline for AI-driven game level creation.
How to use UE5-MCP?
To use UE5-MCP, clone the repository, install the required dependencies using pip, configure the settings as described in configurations.md, and then run MCP within Blender or UE5 following the workflow instructions in workflow.md. Refer to the documentation for detailed commands and parameters.
Key features of UE5-MCP
AI-Driven Scene Generation (via BlenderMCP)
Unreal Engine Integration
Asset Management & Creation
Gameplay Programming & Debugging
Use cases of UE5-MCP
Automated game level creation
AI-assisted asset generation and modification
Streamlined asset transfer between Blender and UE5
Automated debugging for UE5 projects
FAQ from UE5-MCP
What is BlenderMCP?
What is BlenderMCP?
BlenderMCP is a project that UE5-MCP builds upon to enable AI-driven scene generation in Blender.
What are the prerequisites for using UE5-MCP?
What are the prerequisites for using UE5-MCP?
You need Blender, Unreal Engine 5, Python 3.x, and the required Python packages specified in dependencies.md.
How do I install UE5-MCP?
How do I install UE5-MCP?
Clone the repository, install the dependencies using pip install -r requirements.txt, and configure the settings.
Where can I find detailed commands and parameters?
Where can I find detailed commands and parameters?
Refer to the commands.md file for detailed information.
How can I contribute to the project?
How can I contribute to the project?
See the CONTRIBUTING.md file for contributing guidelines and best practices.