UE5-MCP
by VedantRGosavi
UE5-MCP integrates AI-driven automation into Blender and Unreal Engine 5 workflows. It provides an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.
Last updated: N/A
What is UE5-MCP?
UE5-MCP (Model Control Protocol) is a project designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows, building upon BlenderMCP to provide a comprehensive pipeline for AI-driven game level creation.
How to use UE5-MCP?
To use UE5-MCP, clone the repository, install the required dependencies using pip, configure the settings as described in configurations.md
, and then run MCP within Blender or UE5 following the workflow instructions in workflow.md
. Refer to the documentation for detailed commands and parameters.
Key features of UE5-MCP
AI-Driven Scene Generation (via BlenderMCP)
Unreal Engine Integration
Asset Management & Creation
Gameplay Programming & Debugging
Use cases of UE5-MCP
Automated game level creation
AI-assisted asset generation and modification
Streamlined asset transfer between Blender and UE5
Automated debugging for UE5 projects
FAQ from UE5-MCP
What is BlenderMCP?
What is BlenderMCP?
BlenderMCP is a project that UE5-MCP builds upon to enable AI-driven scene generation in Blender.
What are the prerequisites for using UE5-MCP?
What are the prerequisites for using UE5-MCP?
You need Blender, Unreal Engine 5, Python 3.x, and the required Python packages specified in dependencies.md
.
How do I install UE5-MCP?
How do I install UE5-MCP?
Clone the repository, install the dependencies using pip install -r requirements.txt
, and configure the settings.
Where can I find detailed commands and parameters?
Where can I find detailed commands and parameters?
Refer to the commands.md
file for detailed information.
How can I contribute to the project?
How can I contribute to the project?
See the CONTRIBUTING.md
file for contributing guidelines and best practices.