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UE5-MCP

by VedantRGosavi

UE5-MCP integrates AI-driven automation into Blender and Unreal Engine 5 workflows. It provides an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.

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What is UE5-MCP?

UE5-MCP (Model Control Protocol) is a project designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows, building upon BlenderMCP to provide a comprehensive pipeline for AI-driven game level creation.

How to use UE5-MCP?

To use UE5-MCP, clone the repository, install the required dependencies using pip, configure the settings as described in configurations.md, and then run MCP within Blender or UE5 following the workflow instructions in workflow.md. Refer to the documentation for detailed commands and parameters.

Key features of UE5-MCP

  • AI-Driven Scene Generation (via BlenderMCP)

  • Unreal Engine Integration

  • Asset Management & Creation

  • Gameplay Programming & Debugging

Use cases of UE5-MCP

  • Automated game level creation

  • AI-assisted asset generation and modification

  • Streamlined asset transfer between Blender and UE5

  • Automated debugging for UE5 projects

FAQ from UE5-MCP

What is BlenderMCP?

BlenderMCP is a project that UE5-MCP builds upon to enable AI-driven scene generation in Blender.

What are the prerequisites for using UE5-MCP?

You need Blender, Unreal Engine 5, Python 3.x, and the required Python packages specified in dependencies.md.

How do I install UE5-MCP?

Clone the repository, install the dependencies using pip install -r requirements.txt, and configure the settings.

Where can I find detailed commands and parameters?

Refer to the commands.md file for detailed information.

How can I contribute to the project?

See the CONTRIBUTING.md file for contributing guidelines and best practices.