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Opera Omnia MCP Server

by triptych

The Opera Omnia MCP server provides access to a rich collection of JSON datasets from the Opera Omnia project. It's designed to offer creative content for games, storytelling, and bot development.

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What is Opera Omnia MCP Server?

The Opera Omnia MCP server is a tool that provides access to a comprehensive library of creative content for games, storytelling, and bot development. It leverages JSON datasets from the Opera Omnia project to offer various functionalities for content creation and data retrieval.

How to use Opera Omnia MCP Server?

To use the server, clone the repository, install dependencies using npm install, build the project with npm run build, and then run the server using npm start. Configure your MCP settings file to point to the built index.js file. Use the provided tools like list_categories, list_datasets, get_dataset, get_random_item, get_filtered_items, combine_datasets, and generate_content to interact with the datasets.

Key features of Opera Omnia MCP Server

  • Access to all Opera Omnia datasets

  • Random selection from datasets

  • Filtering datasets by criteria

  • Combining multiple datasets

Use cases of Opera Omnia MCP Server

  • Generating character backstories

  • Creating random quest ideas

  • Populating game worlds with diverse items

  • Developing engaging chatbot responses

FAQ from Opera Omnia MCP Server

What is Opera Omnia?

Opera Omnia is a comprehensive library of creative content for games, storytelling, and bot development.

How do I install the server?

Clone the repository, install dependencies using npm install, and build the project with npm run build.

How do I run the server?

Run the server using npm start after building it.

How do I configure the server in my MCP settings?

Add the provided JSON configuration to your MCP settings file, ensuring the path points to the built index.js.

What kind of datasets are available?

The server provides access to various categories and datasets, including characters, attributes, rpg elements, situations, and equipment.